- ’Bank On It’ Combines Online Learning and Gamification to Engage Students
- High School Students from Florida, Idaho and New York Won AICPA-Sponsored Tournaments
- More than 1,000 Tournaments Have Been Played in Classrooms to Date
New York (Nov. 29,2017) – The American Institute of CPAs (AICPA) today announced the three high school students who won live, AICPA-hosted Bank On It tournaments held at business and finance conferences earlier this year. Bank On It is an interactive online game which challenges students’ knowledge of accounting fundamentals and gives them a taste of real-world work scenarios that play out every day in the profession.
The three winners are:
- Joseph DiBetetto from New York, who finished first in a tournament of 64 at the Future Business Leaders of America Conference in Anaheim, California
- Eric Jimenez from Florida, who bested a field of participants from 16 schools to win a Bank On It Tournament at the National Academy of Finance NEXT Conference in Dallas, Texas
- Bryson Lyons from Idaho, who earned the top spot in a field of 64 at the Business Professionals of America Conference in Orlando, Florida
“Bank On It is a great, interactive way for high school teachers to get their students excited about the accounting profession,” said Joanne Fiore, AICPA vice president of professional media, academic and student engagement. “On behalf of the AICPA I’d like to congratulate the winning students on their accomplishment. They demonstrated an impressive level of knowledge about the accounting profession at an early age.”
Bank On It features over 1,000 questions grouped by public accounting, business and industry, or non-profit accounting. The questions were inspired by content in accounting textbooks as well as real life scenarios from the profession. The game offers a financial literacy version, which covers topics such as balancing a checkbook, understanding credit scores and student loans. The questions are reviewed by CPAs and the game provides incorrect-answer explanations to reinforce principles that are taught in the classroom.
Educators who are interested in using the game as an instructional tool can register through Start Here, Go Places. Once they receive a classroom code, they can share it with students and track their success through the website. Students have the option to play against their classmates, online players or the computer.
To date more than 65,000 students have played Bank On It.